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Old Dec 08, 2007, 01:46 AM // 01:46   #21
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Quote:
Originally Posted by Racthoh
It's a decent enough skill the only problem is generally every warrior nowadays is taking For Great Justice! (and usually Enduring Harmony) so Weapon of Fury isn't doing a whole lot. Also ever since the AI was tweaked so heroes could use Splinter Weapon properly it's hard to use anything else.
Oh that's fair and true enough. No factions for me means no DSlash/SY spam so in my narrow situation it works, I'll make sure to get myself Factions one day and update the build
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Old Dec 10, 2007, 11:51 AM // 11:51   #22
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Just a small update on this.

I have come to a final decision on my original build. Thanks to blue.rellik for the inspiration

[skill]"For Great Justice!"[/skill][skill]Flail[/skill][skill]Crude Swing[/skill][skill]Earth Shaker[/skill][wiki]Whirlwind Attack[/wiki][skill]Belly Smash[/skill][skill]Auspicious Blow[/skill][skill]Enraging Charge[/skill]

I've been using it with Racthoh's Orders Dervish, and these other two heroes:

Morgahn:
[wiki]Spear of Redemption[/wiki][skill]Anthem of Envy[/skill][skill]Anthem of Flame[/skill][wiki]Anthem of Disruption[/wiki][skill]"Find Their Weakness!"[/skill][skill]"Stand Your Ground!"[/skill][skill]Anthem of Fury[/skill][skill]Signet of Return[/skill]

Olias
[skill]Order of Undeath[/skill][skill]Animate Bone Fiend[/skill][skill]Animate Vampiric Horror[/skill][skill]Blood of the Master[/skill][wiki]Withering Aura[/wiki][skill]Taste of Pain[/skill][skill]Symbiosis[/skill][skill]Signet of Lost Souls[/skill]

I joined milkflopance on Tahnnakai Temple for fun with 3 of their heroes: A Splinter-Ancestors' Rit with Resto skills, a smiting monk with Strength and Honor, Judges Insight and Healing Prayers skills, and a Protect monk. milkflopance played (axe) warrior also. We ripped everything apart exceedingly fast. The arenaline gain was just stupid, so much so that I would sometimes have Earth Shaker recharge itself 2-3 times in a row. Splinter Weapon heroes are the best heroes every in my opinion, they use it so well, and Olias kept Withering Aura up pretty much constantly. Continual Knockdown of bunches of Afflicted Eles was just so sexy...the whole team build needs to be tested in other areas in my opinion.

With all the orders and other buffs I was hitting for 100-120 damage on a very regular basis, often AoE also thanks to Crude Swing and Whirlwind Attack.

As Racthoh said, a little microing of Kahmu is necessary to have him cast Faithful Intervention on entering a zone, and to keep re-applying Watchful Intervention, but it's not too bad, and a worthwhile thing to do.

<3 Hammers.




(I know, I know...not many resurrects.... We were hardcore.)
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Old Dec 10, 2007, 11:54 AM // 11:54   #23
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Good build Beaver ^^

I was about to ask why you had [skill=text]Revive Animal[/skill] lol Brain fart
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Old Dec 10, 2007, 12:01 PM // 12:01   #24
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Originally Posted by Wakka
Good build Beaver ^^

I was about to ask why you had [skill=text]Revive Animal[/skill] lol Brain fart
Heh, they do look similar I guess.

We had a small hiccup the first time we got through Tahnnakai. In the last room there seemed to be a really odd spawn of about 20 monks in the middle by Bound Vizu. Being the hardened warriors we are we thought "Sweet!" and ran in to OMGBBQ-splinter-hammer-axe-PWN them. Well...they died in about 3 seconds flat, but Togo followed us in and pwnd himself thanks to the huge Afflicted Explosion spike we caused.

No idea what caused that many afflicted to spawn, and it certainly was an unusual amount, but I think I failed to get a screenshot....was weird though.

We did complete it, of course, and the mysterious Afflicted Monk Army didn't appear the second time. Completed in ~13 minutes. Happy with that ^^.
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Old Dec 10, 2007, 12:51 PM // 12:51   #25
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Good to hear its working for you though ^^
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Old Dec 10, 2007, 06:15 PM // 18:15   #26
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Quote:
Originally Posted by Celestial Beaver

We had a small hiccup the first time we got through Tahnnakai. In the last room there seemed to be a really odd spawn of about 20 monks in the middle by Bound Vizu. Being the hardened warriors we are we thought "Sweet!" and ran in to OMGBBQ-splinter-hammer-axe-PWN them. Well...they died in about 3 seconds flat, but Togo followed us in and pwnd himself thanks to the huge Afflicted Explosion spike we caused.

No idea what caused that many afflicted to spawn, and it certainly was an unusual amount, but I think I failed to get a screenshot....was weird though.

We did complete it, of course, and the mysterious Afflicted Monk Army didn't appear the second time. Completed in ~13 minutes. Happy with that ^^.
That was the most awesome spawn ever, i dont think either of us could resist charging in headfirst with Splinter, Ancesor's and all the other buffs being put on, along with the AoE attacks of course.

It was worth it anyway.
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Old Dec 10, 2007, 07:11 PM // 19:11   #27
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Quote:
Originally Posted by milkflopance
That was the most awesome spawn ever, i dont think either of us could resist charging in headfirst with Splinter, Ancesor's and all the other buffs being put on, along with the AoE attacks of course.

It was worth it anyway.
aww, now you made me jealous

But thanks for this thread Beaver, I'll try this out very soon.
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Old Dec 10, 2007, 11:18 PM // 23:18   #28
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Quote:
Originally Posted by Celestial Beaver
Just a small update on this.

I have come to a final decision on my original build. Thanks to blue.rellik for the inspiration

[skill]"For Great Justice!"[/skill][skill]Flail[/skill][skill]Crude Swing[/skill][skill]Earth Shaker[/skill][wiki]Whirlwind Attack[/wiki][skill]Belly Smash[/skill][skill]Auspicious Blow[/skill][skill]Enraging Charge[/skill]

I've been using it with Racthoh's Orders Dervish, and these other two heroes:

Morgahn:
[wiki]Spear of Redemption[/wiki][skill]Anthem of Envy[/skill][skill]Anthem of Flame[/skill][wiki]Anthem of Disruption[/wiki][skill]"Find Their Weakness!"[/skill][skill]"Stand Your Ground!"[/skill][skill]Anthem of Fury[/skill][skill]Signet of Return[/skill]

Olias
[skill]Order of Undeath[/skill][skill]Animate Bone Fiend[/skill][skill]Animate Vampiric Horror[/skill][skill]Blood of the Master[/skill][wiki]Withering Aura[/wiki][skill]Taste of Pain[/skill][skill]Symbiosis[/skill][skill]Signet of Lost Souls[/skill]

I joined milkflopance on Tahnnakai Temple for fun with 3 of their heroes: A Splinter-Ancestors' Rit with Resto skills, a smiting monk with Strength and Honor, Judges Insight and Healing Prayers skills, and a Protect monk. milkflopance played (axe) warrior also. We ripped everything apart exceedingly fast. The arenaline gain was just stupid, so much so that I would sometimes have Earth Shaker recharge itself 2-3 times in a row. Splinter Weapon heroes are the best heroes every in my opinion, they use it so well, and Olias kept Withering Aura up pretty much constantly. Continual Knockdown of bunches of Afflicted Eles was just so sexy...the whole team build needs to be tested in other areas in my opinion.

With all the orders and other buffs I was hitting for 100-120 damage on a very regular basis, often AoE also thanks to Crude Swing and Whirlwind Attack.

As Racthoh said, a little microing of Kahmu is necessary to have him cast Faithful Intervention on entering a zone, and to keep re-applying Watchful Intervention, but it's not too bad, and a worthwhile thing to do.

<3 Hammers.




(I know, I know...not many resurrects.... We were hardcore.)
I was wondering about resses anyway I would use death nove on Olias as well as Shambling Horrors and Flesh Golem Symbiosis is good when you are enchanted as there are no enchants on Olias best to use heal area along with BoM.You might want to cap Devastating Hammer sometime.The warrior build is not bad but I would use flail only instead of FGJ.
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Old Dec 11, 2007, 08:03 AM // 08:03   #29
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Quote:
Originally Posted by Age
I was wondering about resses anyway I would use death nove on Olias as well as Shambling Horrors and Flesh Golem Symbiosis is good when you are enchanted as there are no enchants on Olias best to use heal area along with BoM.You might want to cap Devastating Hammer sometime.The warrior build is not bad but I would use flail only instead of FGJ.
Flesh golems are a wasted elite slot when you're looking for damage. Symbiosis isn't for Olias, it's for the rest of the team who were heavily enchanted. Earth shaker keeps everything on the floor while the buffed AoE attacks wreak havok.

As for death nova, yes i suppose we could put that in, which would mean removing either Taste of pain, symbiosis or SoLS.
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Old Dec 11, 2007, 08:24 AM // 08:24   #30
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Quote:
Originally Posted by Age
I was wondering about resses anyway I would use death nove on Olias as well as Shambling Horrors and Flesh Golem Symbiosis is good when you are enchanted as there are no enchants on Olias best to use heal area along with BoM.You might want to cap Devastating Hammer sometime.The warrior build is not bad but I would use flail only instead of FGJ.
What milkflopance said. But remember, we were enchanted with Order of Pain and Dark Fury from Racthoh's Dervish build on page 1. The Warriors also had Strength and Honor, and often Judge's Insight on thanks to Tahlkora. Then there was enchantment-based protection prayers from Dunkoro... Lots of enchantments around for Symbiosis to add a fair bit of health.

Reason I didn't give Olias Death Nova was because it has a 2-second cast. That's 2-seconds when he could be using Order of Undeath...and he'll just cast Death Nova ALL the time. I only like it in dedicated minion bombing builds to be honest. He wastes an awful lot of time casting it.

I do have Devastating Hammer, it used to be the only hammer elite I used. In fact, I have all hammer elites, but Earth Shaker is one I've not played with much. It's going to have to be a pretty awesome build to make me stop using Earth Shaker from now on though...
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Old Dec 11, 2007, 07:43 PM // 19:43   #31
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Quote:
Originally Posted by Celestial Beaver
Reason I didn't give Olias Death Nova was because it has a 2-second cast. That's 2-seconds when he could be using Order of Undeath...and he'll just cast Death Nova ALL the time. I only like it in dedicated minion bombing builds to be honest. He wastes an awful lot of time casting it.
QFT. Every time you break stride for a split second, the MM spams Death Nova. It gets so tiresome to constantly wait for them to catch up.
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Old Dec 13, 2007, 01:30 AM // 01:30   #32
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Quote:
Originally Posted by milkflopance
Flesh golems are a wasted elite slot when you're looking for damage. Symbiosis isn't for Olias, it's for the rest of the team who were heavily enchanted. Earth shaker keeps everything on the floor while the buffed AoE attacks wreak havok.

As for death nova, yes i suppose we could put that in, which would mean removing either Taste of pain, symbiosis or SoLS.
Symbiosis is for when you have bonder around not an active protective Monk and Flesh Golem isn't wasted slot unless you intend on putting sup death runes on Olias and hero MMs are better at using death nova.

To Celestial Beaver

If you intend on using EarthShaker then use Aftershock along with it so they stay down.Most Warriors use Devastating hammer today.Earthshaker does no damage unlike Devastating or Backbreaker.
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Old Dec 13, 2007, 04:42 AM // 04:42   #33
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Quote:
Originally Posted by Age
To Celestial Beaver

If you intend on using EarthShaker then use Aftershock along with it so they stay down.Most Warriors use Devastating hammer today.Earthshaker does no damage unlike Devastating or Backbreaker.
Did you even look at the build?
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Old Dec 13, 2007, 09:09 AM // 09:09   #34
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Quote:
Originally Posted by Age
Symbiosis is for when you have bonder around not an active protective Monk and Flesh Golem isn't wasted slot unless you intend on putting sup death runes on Olias and hero MMs are better at using death nova.
You need to go back to page 1 and look at Racthoh's D/N Orders Build. Kahmu is chucking out 2 party-wide enchantments on a regular basis, as well as any enchantments from monks and the like. During our Tahnnakai Temple run we actually had Tahlkora maintain Strength and Honor on our warriors, and she also had Judge's Insignt to cast on us too. That's a fair bit of extra health from Symbiosis. That's why it was used.

As for Death Nova:
Quote:
Originally Posted by Me
That's 2-seconds when he could be using Order of Undeath...and he'll just cast Death Nova ALL the time.
When you're trying to complete a mission as fast as possible (just for the challenge, if nothing else) having your MM fall behind because he's too busy casting Death Nova is not fun.

Quote:
Originally Posted by Age
To Celestial Beaver

If you intend on using EarthShaker then use Aftershock along with it so they stay down.Most Warriors use Devastating hammer today.Earthshaker does no damage unlike Devastating or Backbreaker.
Devastating Hammer does no additional damage last time I checked.
I'll re-quote myself again:
Quote:
Originally Posted by Me
The arenaline gain was just stupid, so much so that I would sometimes have Earth Shaker recharge itself 2-3 times in a row.
Gaining so much adrenaline that Earth Shaker recharges itself means you can keep groups of casters licking floor for a long time. When these groups of casters are a nice convenient mob of, say, Afflicted Elementalists and Ritualists, that's NO spamming of Mind Burn, NO spamming of Lava Arrows, and NO Flesh of my Flesh ressing.

Backbreaker hits one foe, Devastating Hammer hits one foe, and that isn't the point of the build.

Most Warriors may use Devastating Hammer, but having used this build, I doubt I'll go back to it in PvE to be honest.
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Old Dec 13, 2007, 07:09 PM // 19:09   #35
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Quote:
Originally Posted by Age

If you intend on using EarthShaker then use Aftershock along with it so they stay down.
[Um. aftershock doesn't help keep foes down for longer, it just does damage. Did he even use Aftershock in his build?]



Most Warriors use Devastating hammer today.Earthshaker does no damage unlike Devastating or Backbreaker.
[Devastating Hammer doesn't add damage either, and keeping all the foes around you knocked down is amazingly handy in PvE]

~A Leprechaun~
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Old Dec 13, 2007, 11:08 PM // 23:08   #36
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Quote:
Originally Posted by Celestial Beaver
You need to go back to page 1 and look at Racthoh's D/N Orders Build. Kahmu is chucking out 2 party-wide enchantments on a regular basis, as well as any enchantments from monks and the like. During our Tahnnakai Temple run we actually had Tahlkora maintain Strength and Honor on our warriors, and she also had Judge's Insignt to cast on us too. That's a fair bit of extra health from Symbiosis. That's why it was used.

As for Death Nova:


When you're trying to complete a mission as fast as possible (just for the challenge, if nothing else) having your MM fall behind because he's too busy casting Death Nova is not fun.


Devastating Hammer does no additional damage last time I checked.
I'll re-quote myself again:

Gaining so much adrenaline that Earth Shaker recharges itself means you can keep groups of casters licking floor for a long time. When these groups of casters are a nice convenient mob of, say, Afflicted Elementalists and Ritualists, that's NO spamming of Mind Burn, NO spamming of Lava Arrows, and NO Flesh of my Flesh ressing.

Backbreaker hits one foe, Devastating Hammer hits one foe, and that isn't the point of the build.

Most Warriors may use Devastating Hammer, but having used this build, I doubt I'll go back to it in PvE to be honest.
Frist thing is Racthoh is a farmer who can do a mission with 2 heros or 3 only.That is all he needs further more this would be the best set up for a balanced party.Symbiosis is for bonders not active protect monks
as it will increase you over all healthbut when using reversal of fortune that will be only for a few secounds of health gain.It would be better to use Olias a blood necro in that case.

Second thing is Devastating hammer does do damage it causes weaknessfor x amount of duration.The only thing that Earthshaker does is knck things down not in your entire aggro just those in front of you and does no damage.No one uses it in the metagame anymore as they went to shock/frenzy instead of knockdown aftershock and some one mentioned it in this thread.Earthshacker is no good with out aftershock and you don't need FGJ and Flail only one will do Flail would be better as it is an IAS.Do give thisa try though
Counterblow,Crushingblow,Devastatinghammer,MightyB low and what everel;se you want.
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Old Dec 14, 2007, 08:16 AM // 08:16   #37
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.
Quote:
Originally Posted by Age
Do give thisa try though
Counterblow,Crushingblow,Devastatinghammer,MightyB low and what everel;se you want.
That's pretty much the exact build I used to play, and it bored me stupid. Look at the title of the thread, it specifically states Earth Shaker build. I wanted to try this slightly underused elite. I don't know why it is you persist in telling me to use Devastating Hammer when I've already told you it's the only hammer elite I used to use.
Quote:
Originally Posted by Age
Second thing is Devastating hammer does do damage it causes weaknessfor x amount of duration.
Weakness is not damage. Weakness is a condition. Moreover, Weakness is a condition we were applying with heach hit thanks to Olias' Withering Aura.
Quote:
Originally Posted by Age
Frist thing is Racthoh is a farmer who can do a mission with 2 heros or 3 only.That is all he needs further more this would be the best set up for a balanced party.Symbiosis is for bonders not active protect monks
as it will increase you over all healthbut when using reversal of fortune that will be only for a few secounds of health gain.It would be better to use Olias a blood necro in that case.

Second thing is Devastating hammer does do damage it causes weaknessfor x amount of duration.The only thing that Earthshaker does is knck things down not in your entire aggro just those in front of you and does no damage.No one uses it in the metagame anymore as they went to shock/frenzy instead of knockdown aftershock and some one mentioned it in this thread.Earthshacker is no good with out aftershock and you don't need FGJ and Flail only one will do Flail would be better as it is an IAS
*holds head in hands*

I give up.
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Old Dec 14, 2007, 08:36 AM // 08:36   #38
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Quote:
Originally Posted by Age
Second thing is Devastating hammer does do damage it causes weaknessfor x amount of duration.The only thing that Earthshaker does is knck things down not in your entire aggro just those in front of you and does no damage.
No, it really doesn't do any extra damage. Please tell us why a single knockdown and weakness on one target is superior to knockdown on multiple targets in an AoE oriented team build.

Quote:
Earthshacker is no good with out aftershock
WHAT?

Quote:
Frist thing is Racthoh is a farmer who can do a mission with 2 heros or 3 only.That is all he needs further more this would be the best set up for a balanced party.Symbiosis is for bonders not active protect monks
as it will increase you over all healthbut when using reversal of fortune that will be only for a few secounds of health gain.It would be better to use Olias a blood necro in that case.
*Joins Celestial Beaver*

Last edited by milkflopance; Dec 14, 2007 at 08:39 AM // 08:39..
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Old Dec 14, 2007, 02:05 PM // 14:05   #39
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Be careful with Symbiosis and that D/N build. The health sacs become larger, making it harder for the monks to keep his health up. As a result if the spirit dies the hero can drop from near full to death.
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Old Dec 14, 2007, 06:13 PM // 18:13   #40
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Quote:
Originally Posted by Racthoh
Be careful with Symbiosis and that D/N build. The health sacs become larger, making it harder for the monks to keep his health up. As a result if the spirit dies the hero can drop from near full to death.
I stuck it in there for fun and it's worked fine so far, but it's hardly central to the build. To be honest if I went somewhere on my own with only my 3 heroes I'd probably get rid of it, and take a Rt/N or N/Rt, Minion Bombing with Splinter Weapon, since Splinter Weapon and Withering Aura are more important than the extra health Symbiosis provides.
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